

Poco's main attack damage was increased to 700 (from 640).Poco's Da Capo! Star Power healing was increased to 400 (from 300).All Brawlers' projectile speeds are increased by 9%.Every Brawler's movement speed was increased by 70 points, increasing Poco's base movement speed to 720 (from 650).Poco's health was increased to 3800 (from 3200).His reload time was decreased to 1.8 seconds (from 2 seconds).Poco's Da Capo! Star Power healing was increased to 300 (from 200).Poco’s first Star Power was renamed to Da Capo! (from Swan Song) and reworked from healing nearby allies for 1000 health when Poco is defeated to making Poco's main attack heal allies for 200 health.Rapid attacks with Poco are now properly registered.The health and damage statistics of all Brawlers were multiplied by 4.His Super's healing was increased to 460 (from 400).Poco's main attack damage was increased to 160 (from 140).The number of hits necessary to charge his Super was decreased to 5 hits (from 6).His Super no longer heals pets or spawnables.His rarity was changed to Super Rare (from Rare).Poco's main attack damage was decreased to 140 (from 160).Poco's main attack range was decreased by 15%.It’s also necessary to note that Poco’s Screeching Solo damage is quite low, so if the Super’s desired motive is to deal damage, it’s best to use it to finish off low-health enemies instead of directly damaging enemies. Even so, Poco's Super with Screeching Solo should not be used to deal damage in the same manner as his attack. Even though Poco is a support Brawler, his Screeching Solo Star Power gives him hybrid capabilities, as this Star Power allows Poco to deal damage to enemy Brawlers and heal himself at the same time.However, Poco is never too viable in such Solo events as he lacks a sufficient damage output and a use for his support abilities. This Star Power is especially effective if Poco has his Super charged while standing with multiple low-health enemies. It is advised to use his Screeching Solo Star Power when playing Showdown, Lone Star, or Takedown due to the lack of teammates to heal with Da Capo!.Using Poco's Tuning Fork Gadget and Poco's Da Capo! Star Power will be more ideal in this case, since with them, Poco can heal allies even without his Super. Poco is amazing when paired up with tanks as Poco can continuously replenish their health while they keep Poco safe from stronger Brawlers and control the map.

Poco could constantly heal Pam and/or Byron and vice versa to stay alive almost indefinitely, or in 3v3 events, two such healers can continuously heal a third teammate while they attack enemies and attempt to gain control of the map.

Positively, the spread allows him to hit multiple targets at once and charge his Super quickly. This means he’s not used as a front line attacker, but rather used for effective support. Remember, Poco's attack has a wide spread but doesn’t deal much damage.Prioritize healing over damaging enemies with Poco because Poco's healing can help teammates win many battles and interactions by keeping them alive. Poco is great at supporting allies due to his ability to heal them using his Super, his Tuning Fork Gadget, and his Da Capo! Star Power.Note that auto-aiming your Super still aims it towards allies instead of enemies. This damage does not build any super charge. Poco's Super will deal 1000 damage to enemy Brawlers in range, in addition to healing allies.
